One relic per tier, unlocked with league points — picking a relic also activates that tier's passive effects.
Passives & relic effects
- Leagues XP multiplier starts at 5x.
- All Farming crops grow at 5x rate.
- Run energy rapidly replenishes to 100%.
- Archaeology Guild Shop no longer requires any qualifications.
- Receive 5x the chronotes when handing in artefacts and collections.
- Souls earned from Necromancy rituals are increased by 400% (500% base total).
- Boss instance respawn timers are faster.
- The Invention tutorial is completed automatically; Invention is set to level 5 when unlocked.
- Endless Harvest
For a smoother, more laid-back gathering experience: resources from Archaeology, Farming, Fishing, Mining and Woodcutting are banked automatically, with a 10% chance to upgrade a Fishing, Mining or Woodcutting resource to the next tier. Tree felling rate is reduced and Woodcutting resumes automatically once the tree regrows, Mining gets permanently full stamina, Archaeology gets a permanently active time sprite, and fishing spots are followed automatically whenever they move.
- Golden Touch
Turns Agility and Thieving into XP, resources and wealth. Grants the goldenhawk boots — tier 60 hybrid boots that passively award Agility XP while moving, skilling or using ultimate abilities — plus a chance at goldenhawk feathers from training Agility or Thieving, convertible to Prayer XP or alchemisable. Agility courses give double base XP, pay coins on completion and can’t be failed. Thieving gets guaranteed success on every action, tripled and noted loot (except coins), stalls and chests that never deplete, safes with no cooldown, automatic repeat of the last action, a 100x multiplier on coins, and bonus herb and potion ingredients from chests and safes.
- Survivalist
For gatherers who like to get hands-on: doubles the resources obtained from Archaeology, Fishing, Mining and Woodcutting, though no XP is awarded for the extra yields. Grants the Survivalist’s Bag, an enhanced storage container holding up to 100 each of three different types of logs, ores or fish at once, plus the highest tier Mining, Fishing and Woodcutting tools. Rockertunities and critical swings deal double damage and rockertunities immediately provide an ore, time sprite focus gain is doubled, discovering an artefact or lore page immediately grants 100% sprite focus, and artefacts have a 50% chance to be restored automatically while still awarding the restoration XP.
Passives & relic effects
- Leagues XP multiplier is increased to 8x.
- Thaler quantity earned is increased by 10x.
- Rare items are 2x more common.
- Slayer points and Reaper points are increased by 5x when completing tasks.
- Heart of Gielinor, Menaphos and Farming reputation is increased by 4x.
- Archaeology lore pages are 30% more common.
- Animal Wrangler
Banks fish automatically while Fishing and Hunter loot while hunting, with a 2% chance of a random farm animal from either (and farm animals are 20x more common generally, always with 100% stats). Hunter gets a 100% catch chance, 5x loot and marks, faster trap attraction, creatures that take twice as long to escape, 10x spirit moth charms and bait-free Big Game Hunter; Fishing needs no bait and always yields an extra fish per catch. Also grants random herbs and seeds while training and the highest bean payments.
- Superheated
Adds a toggle to burn any log automatically while Woodcutting and to cook any fish automatically while Fishing, both regardless of your Firemaking or Cooking level. Bonfires take logs at 0.6 seconds each, a single incense stick sits at full 60-minute potency, and blessed fire spirits replace regular ones. Smelting produces double bars with a 3% chance of 50 at once and a 60-ore cap per action; Smithing stays at maximum heat, triples base progress per strike, rewards Invention materials, and gives 5x ceremonial sword and 3x burial set XP.
- Divine Druid
Grants Thera’s Summoning pouch, which stores both grimy herbs and charms, removes the need for spirit shards or pouches when Summoning, and teleports to any large obelisk in your unlocked regions. Adds a toggle to convert grimy herbs into unfinished potions, drops herbs and charms while skilling, cleans herbs en masse, saves 75% of secondary ingredients, gives 5x charms, triples familiar skill boosts, adds a 50% chance of extra pouches, and unlocks every Meilyr potion recipe. Divination gets enriched memories, halved conversion and divine charge costs, a 10% porter/charge chance, 10x memory strands and 2x chronicle fragment XP.
Passives & relic effects
- Where applicable, skillcape perks are passive for skills at level 99 or 120, except Defence.
- Defeating monsters gives a 10% chance to obtain 8 common or uncommon Invention materials.
- Dungeoneering tokens multiplier is increased to 3x, including tokens from Elite Dungeons.
- Nature's Network
Grants the fairy mushroom, giving unlimited teleports to most spirit tree locations, fairy rings and farming patches you have access to in your unlocked regions. Crops mature instantly and are harvested already noted, patches are always treated with ultracompost and never diseased, planting a single herb seed counts as ten, and there is a 25% chance to save a seed when sowing.
- Assassin's Insight
Grants the Skull of Slaying, giving unlimited teleports to every Slayer Master, Slayer dungeon and a collection of Slayer targets in your unlocked regions. Offers a choice of two assignments each time you ask, lets you pick the minimum or maximum monster amount, makes preferring and blocking assignments free, spawns elite monsters 5x more often with 5x XP, applies the corrupted slayer helmet’s effects, and gives a 100% ushabti capture rate.
- Voidwalker
Provides void shards while skilling, each one always containing a clue scroll plus a roll from several reward categories. Also grants the abyssal conduit, giving unlimited teleports to every destination offered by the amulet of glory, combat bracelet, delver’s anklet and the rest of the game’s major teleport jewellery from a single item.
Passives & relic effects
- Leagues XP multiplier is increased to 12x.
- Rare items are 4x more common.
- All toolbelt items are unlocked.
- Defeating monsters gives a 20% chance to obtain 12 common or uncommon Invention materials.
- Killcount is no longer required for God Wars Dungeon or the Heart of Gielinor.
- Ascension Keystones are no longer required to fight the Legiones.
- Keys to the Crossing are no longer required to fight the Magister.
- Crystal Grace
Grants Seren’s crystal tiara, an omni-tiara that also teleports to Runecrafting altars, and unlocks every Magic spell across all spellbooks. Runecrafting gets a 5% chance of crystal essence in place of pure and impure essence, 3x rune output from all essence, and always-maximum rune multipliers. Necromancy rituals run with the maximum glyphs active at 200% and a 50% speed boost, light sources and glyphs cost no ingredients, and burying any bone gives dragon bone equivalent XP.
- Transmutation
Grants the Deities’ Transmuter, unlocking the Divine Divergence and Divine Convergence spells, which downgrade or upgrade up to ten items at a time. Neither spell has a level requirement, both recast automatically on noted stacks with an optional auto-banking toggle, and each item transmuted awards 10 Magic XP before Leagues multipliers.
- Antiquarian
Makes every Archaeology relic available as soon as the tutorial is done and sends excavated materials straight to the material storage container, or the bank when it is full. The monolith holds 1,000 energy, the journal doubles as a free soil screener, and Fixate is available immediately with no cap. Lore pages are a further 20% more common on top of tier 2’s 30%, collections give 10x chronotes and can reward ancient caskets, material restoration costs half, discovering artefacts or lore pages grants 100% focus immediately, and divine geodes turn up while excavating.
Passives & relic effects
- Rare items are 6x more common.
- Spellbooks and prayers can be swapped at the League sage.
- Choose which task you want when requesting a Soul Reaper task.
- Defeating monsters gives a 20% chance to obtain 20 common or uncommon Invention materials.
- Augmented items gain experience 4x faster.
- Dungeoneering tokens multiplier is increased to 5x.
- Clue Connoisseur
Grants Uri’s Briefcase, which stores clue scrolls and caskets and teleports to hidey-holes, plus the globetrotter outfit with charges earned 3x faster and every hidey-hole treated as full for the outfit’s effect. Treasure Trails give 3x Treasure Trail Points, always take the minimum number of steps, award an extra casket on completion, and open with the maximum number of loot rolls. Sealed clue scrolls are twice as likely and can be held without limit.
- Production Master
Grants the Brooch of the Spirits, supplying unlimited exquisite urns and portable skilling station benefits anywhere while spawning Seren spirits, blessings, catalysts and knowledge. Production activities across Construction, Cooking, Crafting, Fletching, Herblore and Smithing process their items in one action, masterwork items take a single action, food never burns, and all six skills get a +6 boost.
- Devout
Grants the Devout Yak Pouch, a 32-slot familiar that notes and unnotes items and opens the bank, along with an ethereal storage scroll that repeats the last unnote action. Familiars that boost a skill award 10 XP per boost at up to 6-second intervals, Summoning scrolls are no longer consumed, familiar spell point costs drop to 10%, and combat familiars deal up to 500% more damage scaling with Summoning level.
Passives & relic effects
- Leagues XP multiplier is increased to 16x.
- Rare items are 8x more common.
- All Seren spells and Seren prayers are unlocked.
- Perkfection
Grants the Inventor’s Toolbox, an XP capacitor holding 10x the charge and filling 10x faster, with two extra gizmo slots applied on top of any equipped perks on an augmented item, plus unlimited teleports to an Inventor’s workbench. Adds a toggle for 0% junk when disassembling and gives 10x materials, machines can be built from level 1 and run 10x faster with 10x capacity, augmented items and machines consume no charge, helpful perks trigger 20% more often, and every blueprint is unlocked.
- Rejuvenated
Allows the player to pick another relic from any of the previous tiers.
Passives & relic effects
- Rare items are 10x more common.
- The Advance Time spell can be cast without limit.
- Infernal Fire
Grants the Avernic Star. Held in the inventory, every combat style triggers Death Mark 100% of the time, instantly killing a target once it drops to 20% of its life points, and killing a target that way gives 5% adrenaline. Worn in the pocket slot it gives +18.7 Melee, Ranged, Magic and Necromancy bonuses and +15 Prayer bonus.
- Naragi Edict
Grants the Sliver of Edicts, activatable every 90 seconds for 16.8 seconds: it heals 10,000 life points four times at 4.2-second intervals, boosts your combat levels to 255, and revives you if you die. In the pocket slot it gives +300 armour, +14 damage bonus across all styles, +1,500 life points and +15 Prayer bonus.
- Icyenic Faith
Grants the Tome of the Icyene. Worn, it gives a +50 Prayer bonus, 0.2% critical strike chance and 0.2% base ability damage per point of Prayer bonus, and makes protection prayers and deflection curses block an additional 50% of damage (additively) while also acting as though Soul Split were active.